These miniatures are part of Otherworld’s Labyrinth Lord boxed set. I had originally bought them to run a LL game, The Village of Larm, at the local gaming store (perhaps part of a larger campaign with B1 and Nights Dark Terror).
It hasn’t happened yet but maybe.
Pathfinder Society has garnered most of the interest of the locals at the moment. Which is great; I really like the system (3.5). Having grown up on Basic and AD&D I appreciate the rules of the system. “Rules Light” was great but I would have killed for some black and white interpretations of rules, at times, in the day.
I’ve played one Path Finder Society adventure and I believe I will continue. I would prefer standard, regular gaming group campaigns but you take what you can get. The episodic nature of the modules is the biggest flaw in regard to what I want in a game. You have to end them in one session so there is a lot of glossing over travel and a “wrap up” near the end to tie everything up for the next game. Character development, realism, and role playing suffers – but those components are probably not meant to be at the heart of “society” play, whether its RPGA, Pathfinder or Tournament style play.