Gaming Pedigree or time to get my OSR blog "cred" on.
Circa 1979 Holmes basic set:
As a seven or eight year old, I got this as a present. It was fascinating! I used tracing paper to trace 90percent of
the images in the books. However, as a
lone 8 year old it was WAY out of my ability for comprehension. Sure, I read the intro adventure and module
over and over and over again; they tended to read like a narrative. But the combat rules, magic, and general
movement and time logistics were over my head.
None of my friends played at that time.
There were no older kids to “show me the ropes.”
Years later, 1983, I moved to a new city and a friend asked
if I wanted to play. When I saw the game
in action, it all clicked. The years of
pouring over the basic set paid off.
What wasn’t communicated in the technical writing of the manuals was
instantly communicated by play. Off to
the races.
We played ad&d and B/X throughout the years; we had long
running campaigns in both systems mostly in published campaigns with mixed bag
of homebrew and published modules. We
never switched to 2e although we did play through many of the modules and
deconstructed? devolved them? them to 1e.
Mostly took a gaming break in the 90’s.
I found a 3e group in 2000 and have been playing off and on
since. As I mentioned in a previous
post, I very much enjoy the third edition generation of the game. I enjoyed the reliance on miniatures/counters
(we never used them in 1e). There was no
confusion as to “where” a character was for the DM. Attacks of opportunities avoided player’s ability
to “gang up” on the baddest guy or at least injected repercussions for
this. If a golem is dishing out
substantial damage, you are going to weigh your options before you charge
around him to beat up on his master the Evil Magic User hurling spells. If there was a rule in 1e that suggested
this, we missed it.
Yet more miniatures in the growing ranks of core monsters
to fall under PC spell and blade. These guys took me forever to find at a reasonable price. The water under the leader was a new experience.
Ral Partha
11-475 Lizardmen